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AAAI
2012
13 years 8 months ago
An Object-Based Bayesian Framework for Top-Down Visual Attention
We introduce a new task-independent framework to model top-down overt visual attention based on graphical models for probabilistic inference and reasoning. We describe a Dynamic B...
Ali Borji, Dicky N. Sihite, Laurent Itti
VIIP
2001
15 years 7 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
IE
2007
15 years 7 months ago
Capturing polymorphic creations: towards ontological heterogeneity and transmodiology
This paper addresses the vast practice encompassed under the placeholder term polymorphic creations: contemporary tie-ins, pervasive gaming, telematic arts and so on. A position i...
Christy Dena
ICGA
2008
113views Optimization» more  ICGA 2008»
15 years 6 months ago
Move Generation with Perfect Hash Functions
We present two new perfect hashing schemes that can be used for efficient bitboard move generation for sliding pieces in chess-like board games without the need to use rotated bit...
Trevor I. Fenner, Mark Levene
AIIDE
2009
15 years 7 months ago
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...