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» On Plateaued Functions and Their Constructions
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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
CCS
2001
ACM
15 years 10 months ago
The performance of public key-enabled kerberos authentication in mobile computing applications
Authenticating mobile computing users can require a significant amount of processing and communications resources— particularly when protocols based on public key encryption are...
Alan Harbitter, Daniel A. Menascé
ICS
2001
Tsinghua U.
15 years 10 months ago
Optimizing strategies for telescoping languages: procedure strength reduction and procedure vectorization
At Rice University, we have undertaken a project to construct a framework for generating high-level problem solving languages that can achieve high performance on a variety of pla...
Arun Chauhan, Ken Kennedy
SIGGRAPH
1999
ACM
15 years 10 months ago
Multi-color and Artistic Dithering
A multi-color dithering algorithm is proposed, which converts a barycentric combination of color intensities into a multi-color nonoverlapping surface coverage. Multi-color dither...
Victor Ostromoukhov, Roger D. Hersch
DEXAW
1998
IEEE
92views Database» more  DEXAW 1998»
15 years 10 months ago
Self-Configuring Components for Client-/Server-Applications
A mechanistic view of software component assembly implies exact matching and fitting of the particular components. We argue that components for large-scale software construction s...
Wolfgang Pree, Egbert Althammer, Hermann Sikora