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ICC
2007
IEEE
161views Communications» more  ICC 2007»
16 years 1 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
CHI
2007
ACM
16 years 7 months ago
Medical sensemaking with entity workspace
Knowledge workers making sense of a topic divide their time among activities including searching for information, reading, and taking notes. We have built a software system that s...
Dorrit Billman, Eric A. Bier
AMT
2009
Springer
116views Multimedia» more  AMT 2009»
16 years 1 months ago
Unifying Web-Scale Search and Reasoning from the Viewpoint of Granularity
Considering the time constraints and Web scale data, it is impossible to achieve absolutely complete reasoning results. Plus, the same results may not meet the diversity of user ne...
Yi Zeng, Yan Wang, Zhisheng Huang, Ning Zhong
CCGRID
2007
IEEE
16 years 1 months ago
A Hierarchical Two-Tier Information Management Architecture for Mobile Ad-Hoc Grid Environments
A novel management layer architecture for mobile grid environments and ad-hoc networks is presented. This paper addresses a key challenge in dynamic mobile environments with a hig...
Joachim Zottl, Wilfried N. Gansterer, Helmut Hlava...
QEST
2007
IEEE
16 years 1 months ago
Stochastic Game Logic
Stochastic game logic (SGL) is a new temporal logic that combines features of alternating temporal logic (to formalize the individual views and cooperation and reaction facilities...
Christel Baier, Tomás Brázdil, Marcu...