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SIGADA
1998
Springer
15 years 11 months ago
Algorithm Animation with Symbol Processing Robots
This experience report demonstrates several running programs with visual, animated, colorful displays of "algorithms in action." A common element of all of the programs ...
Brad S. Crawford
VRML
1997
ACM
15 years 11 months ago
QOTA: A Fast, Multi-Purpose Algorithm for Terrain Following in Virtual Environments
To keep avatars and other moving objects on the ground in virtual environments, it is necessary to find the points where these objects should contact the terrain. This is often do...
John W. Barrus, Richard C. Waters
HOTOS
2009
IEEE
15 years 10 months ago
Reinventing Scheduling for Multicore Systems
High performance on multicore processors requires that schedulers be reinvented. Traditional schedulers focus on keeping execution units busy by assigning each core a thread to ru...
Silas Boyd-Wickizer, Robert Morris, M. Frans Kaash...
CVPR
1998
IEEE
15 years 10 months ago
Appearance Based Behavior Recognition by Event Driven Selective Attention
Most of behavior recognition methods proposed so far share the limitations of bottom-up analysis, and singleobject assumption; the bottom-up analysis can be confused by erroneous ...
Toshikazu Wada, Takashi Matsuyama
VW
2000
Springer
107views Virtual Reality» more  VW 2000»
15 years 10 months ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...