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QEST
2006
IEEE
16 years 19 days ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
SSD
2005
Springer
150views Database» more  SSD 2005»
16 years 2 days ago
Opportunistic Data Dissemination in Mobile Peer-to-Peer Networks
In this paper we examine the dissemination of availability reports about resources in mobile peer-to-peer networks, where moving objects communicate with each other via short-range...
A. Prasad Sistla, Ouri Wolfson, Bo Xu
UIST
1993
ACM
15 years 10 months ago
Animation: From Cartoons to the User Interface
: User interfaces are often based on static presentations, a model ill suited for conveying change. Consequently, events on the screen frequently startle and confuse users. Cartoon...
Bay-Wei Chang, David Ungar
GECCO
2006
Springer
207views Optimization» more  GECCO 2006»
15 years 10 months ago
Both robust computation and mutation operation in dynamic evolutionary algorithm are based on orthogonal design
A robust dynamic evolutionary algorithm (labeled RODEA), where both the robust calculation and mutation operator are based on an orthogonal design, is proposed in this paper. Prev...
Sanyou Y. Zeng, Rui Wang, Hui Shi, Guang Chen, Hug...
MVA
1992
159views Computer Vision» more  MVA 1992»
15 years 7 months ago
Qualitative Visual Interpretation of 3d Hand Gestures Using Motion Parallax
We present an efficient and geometrically intuitive algorithm to reliably interpret the image velocities of moving objects in 3D. It is well known that in a small neighbourhood th...
Roberto Cipolla, Yasukazu Okamoto, Yoshinori Kuno