Wearable computing systems can be broadly defined as mobile electronic devices that can be unobtrusively embedded in a user's outfit as part of the garment or an accessory. U...
Oliver Amft, Michael Lauffer, Stijn Ossevoort, Fab...
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
We consider the problem of concurrent execution of multiple frequent itemset queries. If such data mining queries operate on overlapping parts of the database, then their overall I...
Pawel Boinski, Marek Wojciechowski, Maciej Zakrzew...
This document describes experimentation performed as part of the Genoa Technology Integration Experiment (TIE). Achieved in two phases, the overarching assertion of the Genoa TIE ...
We present a binocular active vision system that can attend to and xate a moving target. Our system has an open and expandable design and it forms the rst steps of a long term e o...
Jan-Olof Eklundh, Tomas Uhlin, Peter Nordlund, Ats...