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ASAP
2004
IEEE
115views Hardware» more  ASAP 2004»
15 years 10 months ago
Design of the QBIC Wearable Computing Platform
Wearable computing systems can be broadly defined as mobile electronic devices that can be unobtrusively embedded in a user's outfit as part of the garment or an accessory. U...
Oliver Amft, Michael Lauffer, Stijn Ossevoort, Fab...
CGI
2004
IEEE
15 years 10 months ago
From Continuous to Discrete Games
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Inmaculada García, Ramón Mollá...
DAWAK
2006
Springer
15 years 10 months ago
A Greedy Approach to Concurrent Processing of Frequent Itemset Queries
We consider the problem of concurrent execution of multiple frequent itemset queries. If such data mining queries operate on overlapping parts of the database, then their overall I...
Pawel Boinski, Marek Wojciechowski, Maciej Zakrzew...
ACSAC
2001
IEEE
15 years 10 months ago
Genoa TIE, Advanced Boundary Controller Experiment
This document describes experimentation performed as part of the Genoa Technology Integration Experiment (TIE). Achieved in two phases, the overarching assertion of the Genoa TIE ...
Eric Monteith
ACCV
1995
Springer
15 years 10 months ago
Developing an Active Observer
We present a binocular active vision system that can attend to and xate a moving target. Our system has an open and expandable design and it forms the rst steps of a long term e o...
Jan-Olof Eklundh, Tomas Uhlin, Peter Nordlund, Ats...