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ECTEL
2010
Springer
15 years 6 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...
TSMC
2002
136views more  TSMC 2002»
15 years 5 months ago
Expertness based cooperative Q-learning
By using other agents' experiences and knowledge, a learning agent may learn faster, make fewer mistakes, and create some rules for unseen situations. These benefits would be ...
Majid Nili Ahmadabadi, Masoud Asadpour
JAIR
2008
157views more  JAIR 2008»
15 years 6 months ago
Learning to Reach Agreement in a Continuous Ultimatum Game
It is well-known that acting in an individually rational manner, according to the principles of classical game theory, may lead to sub-optimal solutions in a class of problems nam...
Steven de Jong, Simon Uyttendaele, Karl Tuyls
ECTEL
2010
Springer
15 years 7 months ago
Orchestrating Learning Using Adaptive Educational Designs in IMS Learning Design
: IMS Learning Design (IMS LD) is an open specification to support interoperability of advanced educational designs for a wide range of technology-enhanced learning solutions and o...
Marion R. Gruber, Christian Glahn, Marcus Specht, ...
ICALT
2005
IEEE
15 years 11 months ago
Designing Web-Based Interactive Learning Environments for Problem-Based Learning
Problem-based learning is a pedagogical strategy that centers learning activities around the investigation and development of solutions to complex and ill-structured authentic pro...
Lin Qiu, Christopher Riesbeck