Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of a curved surface. When an illumination equation has a specular reflection term,...
This paper presents a new approach to demosaicing of spatially sampled image data observed through a color filter array, in which properties of Smith-Barnwell filterbanks are empl...
Sampling issue is an important problem in image based rendering. In this paper, we propose an adaptive sampling method to improve the Layered Depth Image framework. Different from...
We consider the problem of obtaining “nice” quadrangulations of planar sets of points. For many applications “nice” means that the quadrilaterals obtained are convex if po...
Metrical calibration is very critical for the accuracy of a 3d sensor. Measuring uncertainty of about 1:3000 of the z-range requires a calibration accuracy of about 1:104 . Severa...