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ASSETS
2006
ACM
16 years 10 days ago
Dynamically adapting GUIs to diverse input devices
Many of today’s desktop applications are designed for use with a pointing device and keyboard. Someone with a disability, or in a unique environment, may not be able to use one ...
Scott Carter, Amy Hurst, Jennifer Mankoff, Jack Li
OZCHI
2006
ACM
16 years 9 days ago
LookPoint: an evaluation of eye input for hands-free switching of input devices between multiple computers
We present LookPoint, a system that uses eye input for switching input between multiple computing devices. LookPoint uses an eye tracker to detect which screen the user is looking...
Connor Dickie, Jamie Hart, Roel Vertegaal, Alex Ei...
CCGRID
2005
IEEE
15 years 12 months ago
GangSim: a simulator for grid scheduling studies
Large distributed Grid systems pose new challenges in job scheduling due to complex workload characteristics and system characteristics. Due to the numerous parameters that must b...
Catalin Dumitrescu, Ian T. Foster
CIG
2005
IEEE
15 years 12 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
HAPTICS
2005
IEEE
15 years 12 months ago
Event-Based Haptics and Acceleration Matching: Portraying and Assessing the Realism of Contact
Contact in a typical haptic environment resembles the experience of tapping on soft foam, rather than on a hard object. Event-based, high-frequency transient forces must be superi...
Katherine J. Kuchenbecker, Jonathan Fiene, Gü...