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CHI
2008
ACM
16 years 7 months ago
Pointing with fingers, hands and arms for wearable computing
Pointing is a fundamental enabling operation for human-computer interaction across a broad spectrum of scenarios. The paper presents a study exploring how to develop a pointing sy...
Ian Oakley, John Sunwoo, Ilyeon Cho
CHI
2007
ACM
16 years 7 months ago
Task and social visualization in software development: evaluation of a prototype
As open source development has evolved, differentiation of roles and increased sophistication of collaborative processes has occurred. Recently, we described coordination issues i...
Jason B. Ellis, Shahtab Wahid, Catalina Danis, Wen...
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CHI
2007
ACM
16 years 7 months ago
GUIDe: gaze-enhanced UI design
The GUIDe (Gaze-enhanced User Interface Design) project in the HCI Group at Stanford University explores how gaze information can be effectively used as an augmented input in addi...
Manu Kumar, Terry Winograd
CHI
2005
ACM
16 years 7 months ago
Toward subtle intimate interfaces for mobile devices using an EMG controller
Using a mobile device in a social context should not cause embarrassment and disruption to the immediate environment. Interaction with mobile and wearable devices needs to be subt...
Enrico Costanza, Samuel A. Inverso, Rebecca Allen
CHI
2005
ACM
16 years 7 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...