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CVPR
2004
IEEE
16 years 8 months ago
Multibody Motion Segmentation Based on Simulated Annealing
The problem of multibody motion segmentation is an important and challenging issue in computer vision. In this paper, a novel segmentation technique based on simulated annealing (...
Zhimin Fan, Jie Zhou, Ying Wu
CVPR
2005
IEEE
16 years 8 months ago
Dynamosaics: Video Mosaics with Non-Chronological Time
With the limited field of view of human vision, our perception of most scenes is built over time while our eyes are scanning the scene. In the case of static scenes this process c...
Alex Rav-Acha, Yael Pritch, Dani Lischinski, Shmue...
KDD
2003
ACM
122views Data Mining» more  KDD 2003»
16 years 7 months ago
Natural communities in large linked networks
We are interested in finding natural communities in largescale linked networks. Our ultimate goal is to track changes over time in such communities. For such temporal tracking, we...
John E. Hopcroft, Omar Khan, Brian Kulis, Bart Sel...
EDBT
2008
ACM
85views Database» more  EDBT 2008»
16 years 6 months ago
Optimizing on-demand data broadcast scheduling in pervasive environments
Data dissemination in pervasive environments is often accomplished by on-demand broadcasting. The time critical nature of the data requests plays an important role in scheduling t...
Rinku Dewri, Indrakshi Ray, Indrajit Ray, Darrell ...
SODA
2010
ACM
160views Algorithms» more  SODA 2010»
16 years 4 months ago
Solving Simple Stochastic Tail Games
Stochastic games are a natural model for open reactive processes: one player represents the controller and his opponent represents a hostile environment. The evolution of the syste...
Hugo Gimbert, Florian Horn