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ACMACE
2009
ACM
16 years 1 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
W4A
2006
ACM
16 years 17 days ago
Physical usability and the mobile web
This paper examines the degree of overlap between for physical ease of access on the Web in general, and physical ease of use on the mobile Web. There differences in the basic int...
Shari Trewin
HAPTICS
2005
IEEE
16 years 7 days ago
The Effect of Stiffness and Curvature on the Haptic Identification of Surfaces
We performed experiments to investigate how humans acquire an internal representation of virtual objects through the execution of reaching movements across the object surface. Sub...
Vikram S. Chib, James L. Patton, Kevin M. Lynch, F...
146
Voted
VIZSEC
2005
Springer
16 years 3 days ago
Visualization of Automated Trust Negotiation
We have designed an interactive visualization framework for the automated trust negotiation (ATN) protocol and we have implemented a prototype of the visualizer in Java. This fram...
Danfeng Yao, Michael Shin, Roberto Tamassia, Willi...
ICMI
2004
Springer
120views Biometrics» more  ICMI 2004»
16 years 5 hour ago
Support for input adaptability in the ICON toolkit
In this paper, we introduce input adaptability as the ability of an application to exploit alternative sets of input devices effectively and offer users a way of adapting input in...
Pierre Dragicevic, Jean-Daniel Fekete