Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
This paper examines the degree of overlap between for physical ease of access on the Web in general, and physical ease of use on the mobile Web. There differences in the basic int...
We performed experiments to investigate how humans acquire an internal representation of virtual objects through the execution of reaching movements across the object surface. Sub...
Vikram S. Chib, James L. Patton, Kevin M. Lynch, F...
We have designed an interactive visualization framework for the automated trust negotiation (ATN) protocol and we have implemented a prototype of the visualizer in Java. This fram...
Danfeng Yao, Michael Shin, Roberto Tamassia, Willi...
In this paper, we introduce input adaptability as the ability of an application to exploit alternative sets of input devices effectively and offer users a way of adapting input in...