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» On Interactive Evolution Strategies
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CHI
2007
ACM
16 years 7 months ago
BodySpace: inferring body pose for natural control of a music player
We describe the BodySpace system, which uses inertial sensing and pattern recognition to allow the gestural control of a music player by placing the device at different parts of t...
Steven Strachan, Roderick Murray-Smith, M. Sile O'...
CHI
2005
ACM
16 years 7 months ago
SonicTexting
SonicTexting is a system for inputting text ? `texting' ? using gestures and sound. As in musical instruments and everyday mechanical objects, sound in SonicTexting is synchr...
Michal Rinott
CHI
2010
ACM
16 years 1 months ago
The proximity toolkit and ViconFace: the video
Proximity Toolkit is a toolkit that simplifies the exploration of interaction techniques based on proximity and orientations of people, tools, and large digital surfaces. ViconFac...
Rob Diaz-Marino, Saul Greenberg
HRI
2010
ACM
16 years 1 months ago
Solving ambiguities with perspective taking
—Humans constantly generate and solve ambiguities while interacting with each other in their every day activities. Hence, having a robot that is able to solve ambiguous situation...
Raquel Ros, Emrah Akin Sisbot, Rachid Alami, Jasmi...
INTERACT
2003
15 years 8 months ago
Navigation in Hypermedia and Geographic Space, Same or Different?
: This paper presents both a theoretical analysis of differences between geographic and hypermedia spaces, and some experimental data comparing users’ ability to navigate in hype...
Nils Dahlbäck