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MOBISYS
2011
ACM
14 years 9 months ago
Odessa: enabling interactive perception applications on mobile devices
Resource constrained mobile devices need to leverage computation on nearby servers to run responsive applications that recognize objects, people, or gestures from real-time video....
Moo-Ryong Ra, Anmol Sheth, Lily B. Mummert, Padman...
TEI
2012
ACM
285views Hardware» more  TEI 2012»
14 years 2 months ago
Sketch-a-TUI: low cost prototyping of tangible interactions using cardboard and conductive ink
Graspable tangibles are now being explored on the current generation of capacitive touch surfaces, such as the iPad and the Android tablet. Because the size and form factor is rel...
Alexander Wiethoff, Hanna Schneider, Michael Rohs,...
ICPR
2006
IEEE
16 years 7 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
UIST
2009
ACM
16 years 1 months ago
Bonfire: a nomadic system for hybrid laptop-tabletop interaction
We present Bonfire, a self-contained mobile computing system that uses two laptop-mounted laser micro-projectors to project an interactive display space to either side of a laptop...
Shaun K. Kane, Daniel Avrahami, Jacob O. Wobbrock,...
SG
2005
Springer
16 years 5 hour ago
Multi-level Interaction in Parametric Design
Parametric design systems model a design as a constrained collection of schemata. Designers work in such systems at two levels: definition of schemata and constraints; and search w...
Robert Aish, Robert Woodbury