Sciweavers

2867 search results - page 226 / 574
» On Interactive Evolution Strategies
Sort
View
CHI
2009
ACM
16 years 7 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
CHI
2007
ACM
16 years 7 months ago
ExperiScope: an analysis tool for interaction data
We present ExperiScope, an analytical tool to help designers and experimenters explore the results of quantitative evaluations of interaction techniques. ExperiScope combines a ne...
François Guimbretière, Ken Hinckley,...
ACMDIS
2000
ACM
15 years 11 months ago
The Building Blocks of Experience: An Early Framework for Interaction Designers
Design activity has recently attempted to embrace “designing the user experience.” Designers need to demystify how we design for user experience and how the products we design...
Jodi Forlizzi, Shannon Ford
CHI
2011
ACM
14 years 10 months ago
HeatWave: thermal imaging for surface user interaction
We present HeatWave, a system that uses digital thermal imaging cameras to detect, track, and support user interaction on arbitrary surfaces. Thermal sensing has had limited exami...
Eric Larson, Gabe Cohn, Sidhant Gupta, Xiaofeng Re...
CHI
2010
ACM
16 years 1 months ago
MouseLight: bimanual interactions on digital paper using a pen and a spatially-aware mobile projector
MouseLight is a spatially-aware standalone mobile projector with the form factor of a mouse that can be used in combination with digital pens on paper. By interacting with the pro...
Hyunyoung Song, François Guimbretièr...