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» On Interactive Evolution Strategies
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DPPI
2003
ACM
15 years 11 months ago
Dancing with a machine: a case of experience-driven design
For experience-driven design to become an influential design strategy, much effort should be put into method development and elaborate case studies. In the present paper, we prese...
Paul Hekkert, Marc Mostert, Guido Stompff
INTERACT
2003
15 years 7 months ago
How Blind Users' Mental Models Affect Their Perceived Usability of an Unfamiliar Screen Reader
: This study investigates blind users’ mental models of Windows environment and their strategies in coping with new desktops and applications. The relationship between users’ m...
Sri Hastuti Kurniawan, Alistair G. Sutcliffe, Paul...
INTERACT
2003
15 years 7 months ago
Implementing Learning Content Management
: The concept of Learning Objects has been introduced in the e-learning field to enhance the accessibility, reusability, and interoperability of learning content. Despite intensive...
Samuel Schluep, Pamela Ravasio, Sissel Guttormsen ...
CHI
2010
ACM
15 years 11 months ago
Sensing human activities with resonant tuning
Designing new interactive experiences requires effective methods for sensing human activities. In this paper we propose new sensor architecture based on tracking changes in resona...
Ivan Poupyrev, Zhiquan Yeo, Joshua D. Griffin, Sco...
CDC
2010
IEEE
112views Control Systems» more  CDC 2010»
15 years 1 months ago
Cyclic pursuit in three dimensions
Pursuit strategies for interacting particles and feedback laws to execute them are formulated in three dimensions, focusing on constant bearing (CB) pursuit
Kevin S. Galloway, Eric W. Justh, P. S. Krishnapra...