Abstract-- We describe a system for interactively rendering isosurfaces of tetrahedral finite-element scalar fields using coherent ray tracing techniques on the CPU. By employing s...
We address in this paper the issue of computing diffuse global illumination solutions for animation sequences. The principal difficulties lie in the computational complexity of gl...
A multiprocessor scheduling scheme is presented for supporting hierarchical containers that encapsulate sporadic soft and hard real-time tasks. In this scheme, each container is a...
We present a new conservative image-based occlusion culling method to increase the speed of hardware accelerated rendering of very complex general scenes which may consist of mill...
Heinrich Hey, Robert F. Tobler, Werner Purgathofer
Hierarchical clustering is used widely to organize data and search for patterns. Previous algorithms assume that the body of data being clustered is fixed while the algorithm runs...
H. Van Dyke Parunak, Richard Rohwer, Theodore C. B...