In computer games, one or more groups of units need to move from one location to another as quickly as possible. If there is only one group, then it can be solved efficiently as a ...
Marjan van den Akker, Roland Geraerts, Han Hoogeve...
A well known industry application that allows controllable processing times is the manufacturing operations on CNC machines. For each turning operation as an example, there is a n...
As feature sizes shrink, transient failures of on-chip network links become a critical problem. At the same time, many applications require guarantees on both message arrival prob...
We present a novel technique for the recognition of complex human gestures for video annotation using accelerometers and the hidden Markov model. Our extension to the standard hid...
Graeme S. Chambers, Svetha Venkatesh, Geoff A. W. ...
Abstract. This paper presents algorithms and data structures that exploit a compositional and hierarchical specification to enable more efficient symbolic modelchecking. We encod...