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» On Genetic Algorithms and Lindenmayer Systems
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DIGRA
2005
Springer
15 years 12 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
EVOW
2006
Springer
15 years 10 months ago
Supervised Genetic Search for Parameter Selection in Painterly Rendering
This paper investigates the feasibility of evolutionary search techniques as a mechanism for interactively exploring the design space of 2D painterly renderings. Although a growing...
John P. Collomosse
EPIA
2007
Springer
16 years 14 days ago
A Genetic Programming Approach to the Generation of Hyper-Heuristics for the Uncapacitated Examination Timetabling Problem
Research in the field of examination timetabling has developed in two directions. The first looks at applying various methodologies to induce examination timetables. The second tak...
Nelishia Pillay, Wolfgang Banzhaf
GECCO
2006
Springer
155views Optimization» more  GECCO 2006»
15 years 10 months ago
Comparison of genetic representation schemes for scheduling soft real-time parallel applications
This paper presents a hybrid technique that combines List Scheduling (LS) with Genetic Algorithms (GA) for constructing non-preemptive schedules for soft real-time parallel applic...
Yoginder S. Dandass, Amit C. Bugde
NOLISP
2007
Springer
16 years 13 days ago
A Hybrid Genetic-Neural Front-End Extension for Robust Speech Recognition over Telephone Lines
This paper presents a hybrid technique combining the Karhonen-Loeve Transform (KLT), the Multilayer Perceptron (MLP) and Genetic Algorithms (GAs) to obtain less-variant Mel-freque...
Sid-Ahmed Selouani, Habib Hamam, Douglas D. O'Shau...