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» On Formal Modeling of Agent Computations
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MIG
2009
Springer
16 years 27 days ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
ICRA
2002
IEEE
94views Robotics» more  ICRA 2002»
15 years 11 months ago
Sensor Planning and Control in a Dynamic Environment
This paper presents an approach to the problem of controlling the configuration of a team of mobile agents equipped with cameras so as to optimize the quality of the estimates de...
John R. Spletzer, Camillo J. Taylor
GECCO
2008
Springer
145views Optimization» more  GECCO 2008»
15 years 7 months ago
An evolutionary approach for competency-based curriculum sequencing
The process of creating e-learning contents using reusable learning objects (LOs) can be broken down in two sub-processes: LOs finding and LO sequencing. Sequencing is usually per...
Luis de Marcos, José-Javier Martínez...
DDEP
2000
Springer
15 years 10 months ago
Context-Aware Digital Documents Described in a High-Level Petri Net-Based Hypermedia System
As mobile computing becomes widespread, so will the need for digital document delivery by hypertextual means. A further trend will be the provision of the ability for devices to de...
Jin-Cheon Na, Richard Furuta
NSPW
2006
ACM
16 years 9 days ago
E-Prime for security: a new security paradigm
This paper details a true and striking paradigm shift: the use of E-Prime for (at least) user-centered security, organizational/enterprise security policies and informal security ...
Steven J. Greenwald