Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
We have implemented an application-independent collaboration manager, called Collagen, based on the SharedPlan theory of discourse, and used it to build a software interface agent...
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
The past few years have seen a burst in public interest and widespread use of portable electronic devices featuring both mature and emerging technologies for wireless communication...
The rapid progress of computers and today's heterogeneous computing environment means computation-intensive signal processing algorithms must be optimized for performance in ...