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» On Formal Modeling of Agent Computations
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GRID
2004
Springer
15 years 12 months ago
DIRAC: A Scalable Lightweight Architecture for High Throughput Computing
— DIRAC (Distributed Infrastructure with Remote Agent Control) has been developed by the CERN LHCb physics experiment to facilitate large scale simulation and user analysis tasks...
Andrei Tsaregorodtsev, Vincent Garonne, Ian Stokes...
PERCOM
2008
ACM
16 years 6 months ago
Multiagent Place-Based Virtual Communities for Pervasive Computing
This paper proposes a multiagent based virtual community as a new means to support pervasive computing services. We give a conceptual definition of the concept of Place-Based Virt...
Tuan Nguyen, Seng Wai Loke, Torab Torabi, Hongen L...
ATAL
2006
Springer
15 years 10 months ago
A technique for reducing normal-form games to compute a Nash equilibrium
We present a technique for reducing a normal-form (aka. (bi)matrix) game, O, to a smaller normal-form game, R, for the purpose of computing a Nash equilibrium. This is done by com...
Vincent Conitzer, Tuomas Sandholm
AAAI
2010
15 years 8 months ago
Complexity of Computing Optimal Stackelberg Strategies in Security Resource Allocation Games
Recently, algorithms for computing game-theoretic solutions have been deployed in real-world security applications, such as the placement of checkpoints and canine units at Los An...
Dmytro Korzhyk, Vincent Conitzer, Ronald Parr
AAAI
2000
15 years 7 months ago
Cognitive Status and Form of Reference in Multimodal Human-Computer Interaction
We analyze a corpus of referring expressions collected from user interactions with a multimodal travel guide application. The analysis suggests that, in dramatic contrast to norma...
Andrew Kehler