An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
Web transactions may be complex, composed of several sub-transactions accessing different resources including legacy systems. They may also have complex semantics. To deal with co...
As the requirements for system analysis and design become more complex, the need for a natural, yet formal way of specifying system analysis findings and design decisions are becom...
We present a technique for synthesizing power- as well as area-optimized circuits from hierarchical data flow graphs under throughput constraints. We allow for the use of complex...