Modelling complex concurrent systems is often difficult and error-prone, in particular when new concepts coming from advanced practical applications are considered. These new appl...
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
Abstract— Power dissipation has constrained the performance boosting of modern computer systems in the past decade. Dynamic power management (DPM) has been implemented in many sy...
Kai Huang, Luca Santinelli, Jian-Jia Chen, Lothar ...
We present techniques for fast motion planning by using discrete approximations of generalized Voronoi diagrams, computed with graphics hardware. Approaches based on this diagram ...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...
The vision of ubiquitous computing is one in which resource constrained mobile devices form ad-hoc networks to enable the delivery of services that are sensitive and responsive to...
Conor Muldoon, Gregory M. P. O'Hare, John F. Bradl...