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TOG
2008
122views more  TOG 2008»
15 years 6 months ago
Musculotendon simulation for hand animation
We describe an automatic technique for generating the motion of tendons and muscles under the skin of a traditionally animated character. This is achieved by integrating the tradi...
Shinjiro Sueda, Andrew Kaufman, Dinesh K. Pai
MAGS
2007
100views more  MAGS 2007»
15 years 6 months ago
Engineering agent-mediated integration of bioinformatics analysis tools
Abstract. The availability of massive amounts of biological data, distributed in various data sources, has prompted the development of a wide range of data analysis tools. However,...
Vassilis Koutkias, Andigoni Malousi, Nicos Maglave...
CG
2004
Springer
15 years 6 months ago
A survey of point-based techniques in computer graphics
In recent years point-based geometry has gained increasing attention as an alternative surface representation, both for efficient rendering and for flexible geometry processing of...
Leif Kobbelt, Mario Botsch
COGSCI
2004
97views more  COGSCI 2004»
15 years 6 months ago
A rhythm recognition computer program to advocate interactivist perception
This paper advocates the main ideas of the interactive model of representation of Mark Bickhard and the assimilation/accommodation framework of Jean Piaget, through a rhythm recog...
Jean-Christophe Buisson
AAI
2000
122views more  AAI 2000»
15 years 6 months ago
High-Level Interpretation in Virtual Environments
: As Virtual Environments applications become more complex, there is a need to interpret user interaction in terms of high-level concepts. In this paper, we investigate the relatio...
Marc Cavazza, Ian Palmer