We present a novel application of structured classification: identifying function entry points (FEPs, the starting byte of each function) in program binaries. Such identification ...
Nathan E. Rosenblum, Xiaojin Zhu, Barton P. Miller...
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Abstract-- The aim of this paper is to address left invertibility for dynamical systems with inputs and outputs in discrete sets. We study systems that evolve in discrete time with...
This paper introduces a machine learning approach into the process of direct volume rendering of biomedical highresolution 3D images. More concretely, it proposes a learning pipel...
A major difficulty in building Bayesian network models is the size of conditional probability tables, which grow exponentially in the number of parents. One way of dealing with th...