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SIGGRAPH
2010
ACM
15 years 12 months ago
VideoMocap: modeling physically realistic human motion from monocular video sequences
This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...
Xiaolin Wei, Jinxiang Chai
ISPAN
2000
IEEE
15 years 12 months ago
Versatile Processor Design for Efficiency and High Performance
We present new architectural concepts for uniprocessor designs that conform to the data-driven computation paradigm. Usage of our D2 -CPU (Data-Driven processor) follows the natura...
Sotirios G. Ziavras
GRAPHITE
2007
ACM
15 years 11 months ago
GPU-based shape from silhouettes
In this paper, we present a new method for surface-based shape reconstruction from a set of silhouette images. We propose to project the viewing cones from all viewpoints to the 3...
Sofiane Yous, Hamid Laga, Masatsugu Kidode, Kunihi...
VISSYM
2007
15 years 10 months ago
Subdivision Volume Splatting
Volumetric Subdivision (VS) is a powerful paradigm that enables volumetric sculpting and realistic volume deformations that give rise to the concept of "virtual clay". I...
Kevin T. McDonnell, Neophytos Neophytou, Klaus Mue...
GD
2008
Springer
15 years 8 months ago
Rapid Multipole Graph Drawing on the GPU
Abstract. As graphics processors become powerful, ubiquitous and easier to program, they have also become more amenable to general purpose high-performance computing, including the...
Apeksha Godiyal, Jared Hoberock, Michael Garland, ...