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DSD
2004
IEEE
97views Hardware» more  DSD 2004»
15 years 10 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
NC
2010
159views Neural Networks» more  NC 2010»
15 years 5 months ago
Automata and processes on multisets of communicating objects
Abstract. Inspired by P systems initiated by Gheorghe P˜aun, we study a computation model over a multiset of communicating objects. The objects in our model are instances of fini...
Linmin Yang, Yong Wang, Zhe Dang
WOA
2010
15 years 4 months ago
Using Mobile Agents for Secure Biometric Authentication
This paper deals with the definition of a strong authentication model, coupling usual password/PIN based methods with a biometric matching, over a Multi Agent distributed infrastru...
Marco Tranquillin, Carlo Ferrari, Michele Moro
DSN
2006
IEEE
15 years 10 months ago
Efficient High Hamming Distance CRCs for Embedded Networks
Cyclic redundancy codes (CRCs) are widely used in network transmission and data storage applications because they provide better error detection than lighter weight checksum techn...
Justin Ray, Philip Koopman
PG
2002
IEEE
15 years 12 months ago
Lworld: An Animation System Based on Rewriting
Lworld is a computer graphics animation system based on L-systems, a parallel rewriting technique used primarily in computer graphics for plant modeling. Because rulebased program...
Hansrudi Noser