In an immersive tele-presence environment a 3D remote real scene is projected from the viewpoint of the local user. This 3D world is acquired through stereo reconstruction at the ...
Jane Mulligan, Volkan Isler, Konstantinos Daniilid...
We study the low-level problem of predicting pixel intensities after subpixel image translations. This is a basic subroutine for image warping and super-resolution, and it has a c...
We describe a novel viewpoint-lighting ambiguity which we call the KGBR. This ambiguity assumes orthographic projection or an affine camera, and uses Lambertian reflectance functi...
While an exact definition of texture is somewhat elusive, texture can be qualitatively described as a distribution of color, albedo or local normal on a surface. In the literature...
We describe how to teach deformable models to maximize image segmentation correctness based on user-specified criteria, and we present a method for evaluating which criteria work ...