It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the computational complexity of minimax search for two-player games. We describe a very...
—This paper describes a method of linearizing the nonlinear characteristics of many sensors using an embedded neural network. The proposed method allows for complex neural networ...
In [7] Nash, Remmel, and Vianu have raised the question whether a logic L, already introduced by Gurevich in 1988, captures polynomial time, and they give a reformulation of this ...
Quantitative steganalysis strives to estimate the change rate defined as the relative number of embedding changes introduced by steganography. In this paper, we propose two new cla...
The model checking of higher-order recursion schemes has been actively studied and is now becoming a basis of higher-order program verification. We propose a new algorithm for tri...