Sciweavers

2693 search results - page 185 / 539
» On Computing Complex Navigation Functions
Sort
View
CHI
1995
ACM
15 years 10 months ago
Oh what a tangled web we weave: metaphor and mapping in graphical interfaces
The relations among graphical representations, computer functionality, and everyday objects are more complex than terms like “the desktop metaphor” may suggest. While metaphor...
William W. Gaver
FDG
2009
ACM
16 years 1 months ago
Indicative routes for path planning and crowd simulation
An important challenge in virtual environment applications is to steer virtual characters through complex and dynamic worlds. The characters should be able to plan their paths and...
Ioannis Karamouzas, Roland Geraerts, Mark H. Overm...
ICAC
2008
IEEE
16 years 1 months ago
Digital Evolution of Behavioral Models for Autonomic Systems
We describe an automated method to generating models of an autonomic system. Specifically, we generate UML state diagrams for a set of interacting objects, including the extensio...
Heather Goldsby, Betty H. C. Cheng, Philip K. McKi...
SIGGRAPH
2010
ACM
15 years 11 months ago
Terrain-adaptive bipedal locomotion control
We describe a framework for the automatic synthesis of biped locomotion controllers that adapt to uneven terrain at run-time. The framework consists of two components: a per-foots...
Jia-chi Wu, Zoran Popovic
SIGGRAPH
2010
ACM
15 years 9 months ago
A synthetic-vision based steering approach for crowd simulation
In the everyday exercise of controlling their locomotion, humans rely on their optic flow of the perceived environment to achieve collision-free navigation. In crowds, in spite o...
Jan Ondrej, Julien Pettré, Anne-Hélène Olivier,...