Hough voting methods efficiently handle the high complexity of multiscale,
category-level object detection in cluttered scenes. The primary weakness
of this approach is however t...
Pradeep Yarlagadda, Antonio Monroy and Bjorn Ommer
—Fuzzy/similarity joins have been widely studied in the research community and extensively used in real-world applications. This paper proposes and evaluates several algorithms f...
Foto N. Afrati, Anish Das Sarma, David Menestrina,...
Procedural noise is a fundamental tool in Computer Graphics. However, designing noise patterns is hard. In this paper, we present Gabor noise by example, a method to estimate the ...
Bruno Galerne, Ares Lagae, Sylvain Lefebvre, Georg...
We present a physically-based system to simulate and control the locomotion of soft body characters without skeletons. We use the finite element method to simulate the deformatio...
We present a physically-based analytical model of the daytime sky. Based on the results of a first-principles brute force simulation of radiative transfer in the atmosphere, we u...