How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Reconstructing a 3-D scene from more than one camera is a classical problem in computer vision. One of the major sources of difficulty is the fact that not all scene elements are v...
Vladimir Kolmogorov, Ramin Zabih, Steven J. Gortle...
By obfuscation we mean any efficient semantic-preserving transformation of computer programs aimed at bringing a program into such a form, which impedes the understanding of its al...
Abstract. In this paper we present an approach to approximate reachability computation for nonlinear continuous systems. Rather than studying a complex nonlinear system ˙x = g(x),...
We propose a method to construct computer vision systems using a workbench composed of a multi-faceted toolbox and a general purpose kernel. The toolbox is composed of an open set ...