Sciweavers

16430 search results - page 2612 / 3286
» On Computable Tree Functions
Sort
View
214
Voted
DIGRA
2003
Springer
16 years 20 days ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
EMMCVPR
2003
Springer
16 years 20 days ago
Generalized Multi-camera Scene Reconstruction Using Graph Cuts
Reconstructing a 3-D scene from more than one camera is a classical problem in computer vision. One of the major sources of difficulty is the fact that not all scene elements are v...
Vladimir Kolmogorov, Ramin Zabih, Steven J. Gortle...
ERSHOV
2003
Springer
16 years 20 days ago
On the Possibility of Provably Secure Obfuscating Programs
By obfuscation we mean any efficient semantic-preserving transformation of computer programs aimed at bringing a program into such a form, which impedes the understanding of its al...
Nikolay P. Varnovsky, Vladimir A. Zakharov
HYBRID
2003
Springer
16 years 20 days ago
Reachability Analysis of Nonlinear Systems Using Conservative Approximation
Abstract. In this paper we present an approach to approximate reachability computation for nonlinear continuous systems. Rather than studying a complex nonlinear system ˙x = g(x),...
Eugene Asarin, Thao Dang, Antoine Girard
ICVS
2003
Springer
16 years 20 days ago
The Imalab Method for Vision Systems
We propose a method to construct computer vision systems using a workbench composed of a multi-faceted toolbox and a general purpose kernel. The toolbox is composed of an open set ...
Augustin Lux
« Prev « First page 2612 / 3286 Last » Next »