We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
Gather and scatter are data redistribution functions of longstanding importance to high performance computing. In this paper, we present a highly-general array operator with power...
Steven J. Deitz, Bradford L. Chamberlain, Sung-Eun...
— When using appearance-based recognition for self-localization of mobile robots, the images obtained during the exploration of the environment need to be efficiently stored in t...
We introduce a new image compression algorithm that allows progressive image reconstruction – both in resolution and in fidelity, with a fully embedded bitstream. The algorithm ...
We present a scalable algorithm for the parallel computation of inverted files for large text collections. The algorithm takes into account an environment of a high bandwidth netw...
Berthier A. Ribeiro-Neto, Joao Paulo Kitajima, Gon...