We present a weakly compressible form of the Smoothed Particle Hydrodynamics method (SPH) for fluid flow based on the Tait equation. In contrast to commonly employed projection ap...
In this paper we describe algorithms for computing the BWT and for building (compressed) indexes in external memory. The innovative feature of our algorithms is that they are light...
In this paper we introduce a novel approach for progressive transmission of three-dimensional (3D) triangular meshes. This algorithm is based on a new reversing approach of the ir...
We present a new method for rendering high dynamic range images on conventional displays. Our method is conceptually simple, computationally efficient, robust, and easy to use. We...
—Salient areas in natural scenes are generally regarded as areas which the human eye will typically focus on, and finding these areas is the key step in object detection. In com...