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CVPR
2009
IEEE
17 years 1 months ago
Human Motion Synthesis from 3D Video
Multiple view 3D video reconstruction of actor performance captures a level-of-detail for body and clothing movement which is time-consuming to produce using existing animation ...
Peng Huang (University of Surrey), Adrian Hilton (...
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
16 years 4 days ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
HCI
2009
15 years 3 months ago
Modeling Human Actors in an Intelligent Automated Warehouse
Warehouse automation has progressed at a rapid pace over the last decade. While the tendency has been to implement fully automated solutions, most warehouses today exist as a mixtu...
Davy Preuveneers, Yolande Berbers
DSN
2003
IEEE
15 years 11 months ago
Human-Machine Diversity in the Use of Computerised Advisory Systems: A Case Study
Computer-based advisory systems form with their users composite, human-machine systems. Redundancy and diversity between the human and the machine are often important for the depe...
Lorenzo Strigini, Andrey Povyakalo, Eugenio Alberd...
CVPR
2007
IEEE
16 years 8 months ago
3D Face Recognition Founded on the Structural Diversity of Human Faces
We present a systematic procedure for selecting facial fiducial points associated with diverse structural characteristics of a human face. We identify such characteristics from th...
Shalini Gupta, J. K. Aggarwal, Mia K. Markey, Alan...