Sciweavers

1993 search results - page 220 / 399
» On Action Theory Change
Sort
View
JACM
2007
160views more  JACM 2007»
15 years 6 months ago
Lossless abstraction of imperfect information games
abstraction of imperfect information games ANDREW GILPIN and TUOMAS SANDHOLM Computer Science Department Carnegie Mellon University Pittsburgh, PA, USA Finding an equilibrium of an...
Andrew Gilpin, Tuomas Sandholm
CI
2005
106views more  CI 2005»
15 years 6 months ago
Incremental Learning of Procedural Planning Knowledge in Challenging Environments
Autonomous agents that learn about their environment can be divided into two broad classes. One class of existing learners, reinforcement learners, typically employ weak learning ...
Douglas J. Pearson, John E. Laird
STOC
2010
ACM
211views Algorithms» more  STOC 2010»
15 years 11 months ago
Distributed Computation in Dynamic Networks
In this paper we investigate distributed computation in dynamic networks in which the network topology changes from round to round. We consider a worst-case model in which the com...
Fabian Kuhn, Nancy Lynch and Rotem Oshman
PADS
1999
ACM
15 years 11 months ago
Shock Resistant Time Warp
In an attempt to cope with time-varying workload, traditional adaptive Time Warp protocols are designed to react in response to performance changes by altering control parameter c...
Alois Ferscha, James Johnson
DIGRA
2003
Springer
15 years 11 months ago
Ka as shomin-geki: Problematizing videogame studies
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka...
William Huber