One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that One-clock priced ti...
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter ...
— We present a modular robot design inspired by the creation of complex structures and functions in biology via deformation. Our design is based on the Tensegrity model of cellul...
Chih-Han Yu, Kristina Haller, Donald E. Ingber, Ra...
Physical domains are notoriously hard to model completely and correctly, especially to capture the dynamics of the environment. Moreover, since environments change, it is even mor...
Most Interactive Storytelling systems developed to date have followed a task-based approach to story representation, using planning techniques to drive the story by generating a s...
Abstract. In social mechanism design, obligation distribution creates individual or contractual obligations that imply a collective obligation. A distinguishing feature from group ...