Abstract. We introduce a novel implicit approach for surface patch segmentation in 3D images starting from a single point. Since the boundary surface of an object is locally homeom...
In this paper, we present a method for simplification of arbitrary 3D meshes that is based on Isotropic Quantization of face-normal vectors. There are three stages. Firstly, a cod...
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
Anatomical objects often have complex and varying image appearance at different portions of the boundary; and it is frequently a challenge even to select appropriate scales at whic...
— This paper deals with the orthogonality factor, a transfer coefficient which allows the transformation of a transmitted orthogonal signal into a received Gaussian noise to be ...