The book covers the fundamental computer vision techniques such as template matching histogram transformations, background subtraction, filtering and reflectance models, edge detec...
This paper presents a purely image-based approach to fusing foreground silhouette information from multiple arbitrary views. Our approach does not require 3D constructs like camer...
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
A novel technique for multi-scale curvature computation on a free-form 3-D surface is presented. This is achieved by convolving local parametrisations of the surface with 2-D Gauss...
This paper presents a new shape registration algorithm that establishes "meaningful correspondence" between objects, in that it preserves the local shape correspondence ...
Yun Zhu, Xenophon Papademetris, Albert J. Sinusas,...