We present an algorithm and the associated capture methodology to acquire and track the detailed 3D shape, bends, and wrinkles of deforming surfaces. Moving 3D data has been diffi...
In principle, the recovery and reconstruction of a 3D object from its 2D view projections require the parameterisation of its shape structure and surface re ectance properties. Exp...
In this paper, we present a new framework for non-rigid structure from motion (NRSFM) that simultaneously addresses three significant challenges: severe occlusion, perspective ca...
We propose a new on-line modeling and rendering method for visualizing players in sports. This method targets the intricate geometry of players in sports such as wrestling. Our sy...
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...