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SI3D
2012
ACM
14 years 1 months ago
Decoupled deferred shading for hardware rasterization
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
Gabor Liktor, Carsten Dachsbacher
SI3D
2010
ACM
16 years 1 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
ICCV
2005
IEEE
15 years 12 months ago
Uncalibrated Perspective Reconstruction of Deformable Structures
Reconstruction of 3D structures from uncalibrated image sequences has a wealthy history. Most work has been focused on rigid objects or static scenes. This paper studies the probl...
Jing Xiao, Takeo Kanade
CVPR
2008
IEEE
16 years 8 months ago
Characterizing the shadow space of camera-light pairs
We present a theoretical analysis for characterizing the shadows cast by a point light source given its relative position to the camera. In particular, we analyze the epipolar geo...
Daniel A. Vaquero, Matthew Turk, Ramesh Raskar, Ro...
ICPR
2008
IEEE
16 years 24 days ago
Image transformation for object tracking in high-resolution video
We propose a new method for warping highresolution images to efficiently track objects on the ground plane in real time. Recently, the emergence of high resolution video cameras (...
Tae Eun Choe, Krishnan Ramnath, Mun Wai Lee, Niels...