In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Reconstruction of 3D structures from uncalibrated image sequences has a wealthy history. Most work has been focused on rigid objects or static scenes. This paper studies the probl...
We present a theoretical analysis for characterizing the shadows cast by a point light source given its relative position to the camera. In particular, we analyze the epipolar geo...
Daniel A. Vaquero, Matthew Turk, Ramesh Raskar, Ro...
We propose a new method for warping highresolution images to efficiently track objects on the ground plane in real time. Recently, the emergence of high resolution video cameras (...
Tae Eun Choe, Krishnan Ramnath, Mun Wai Lee, Niels...