Sciweavers

1621 search results - page 250 / 325
» Octahedron Environment Maps
Sort
View
IE
2007
15 years 7 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
DEBU
2010
126views more  DEBU 2010»
15 years 6 months ago
GeoSIM: A Geospatial Data Collection System for Participatory Urban Texture Documentation
Participatory texture documentation (PTD) is a geospatial data collection process in which a group of users (dedicated individuals and/or general public) with camera-equipped mobi...
Farnoush Banaei Kashani, Houtan Shirani-Mehr, Bei ...
EC
2007
160views ECommerce» more  EC 2007»
15 years 6 months ago
Agent-Based Model of Genotype Editing
Evolutionary algorithms rarely deal with ontogenetic, non-inherited alteration of genetic information because they are based on a direct genotype-phenotype mapping. In contrast, i...
Chien-Feng Huang, Jasleen Kaur, Ana Gabriela Magui...
CHI
2008
ACM
16 years 6 months ago
Targeting across displayless space
Multi-monitor displays and multi-display environments are now common. Cross-display cursor movement, in which a user moves the pointer from one display to another, occurs frequent...
Miguel A. Nacenta, Regan L. Mandryk, Carl Gutwin
IBPRIA
2005
Springer
15 years 12 months ago
Monte Carlo Localization Using SIFT Features
The ability of finding its situation in a given environment is crucial for an autonomous agent. While navigating through a space, a mobile robot must be capable of finding its lo...
Arturo Gil, Óscar Reinoso, Maria Asunci&oac...