Sciweavers

3385 search results - page 344 / 677
» Observer-Conditioned-Observable Design Pattern
Sort
View
CHI
2010
ACM
15 years 7 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
DATE
2004
IEEE
152views Hardware» more  DATE 2004»
15 years 10 months ago
A Design Methodology for the Exploitation of High Level Communication Synthesis
In this paper we analyse some methodological concerns that have to be faced in a design flow which contains automatic synthesis phases from high-level, system descriptions. In par...
Francesco Bruschi, Massimo Bombana
IWC
2007
134views more  IWC 2007»
15 years 6 months ago
Disrupting digital library development with scenario informed design
In recent years, there has been great interest in scenario-based design and other forms of user-centred design. However, there are many design processes that, often for good reaso...
Ann Blandford, Suzette Keith, Richard Butterworth,...
IIE
2006
121views more  IIE 2006»
15 years 6 months ago
High School Teachers' Course Designs and Their Professional Knowledge of Online Teaching
This paper deals with the process of expanding the virtual secondary education school network, aiming to provide daily basis, online teaching. The context of this research is the E...
Teemu Valtonen, Jari Kukkonen, Anu Wulff
ER
1999
Springer
196views Database» more  ER 1999»
15 years 11 months ago
A Process-Integrated Conceptual Design Environment for Chemical Engineering
Abstract. The process industries (chemicals, food, oil, ...) are characterized by - continuous or batch -- processes of material transformation. The design of such processes, and t...
Matthias Jarke, Thomas List, Klaus Weidenhaupt