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CHI
2011
ACM
14 years 10 months ago
Motionbeam: a metaphor for character interaction with handheld projectors
We present the MotionBeam metaphor for character interaction with handheld projectors. Our work draws from the tradition of pre-cinema handheld projectors that use direct physical...
Karl D. D. Willis, Ivan Poupyrev, Takaaki Shirator...
TEI
2012
ACM
228views Hardware» more  TEI 2012»
14 years 2 months ago
DressUp: a 3D interface for clothing design with a physical mannequin
This paper introduces DressUp, a computerized system for designing dresses with 3D input using the form of the human body as a guide. It consists of a body-sized physical mannequi...
Amy Wibowo, Daisuke Sakamoto, Jun Mitani, Takeo Ig...
ICDE
2008
IEEE
147views Database» more  ICDE 2008»
16 years 8 months ago
Flow Algorithms for Parallel Query Optimization
In this paper we address the problem of minimizing the response time of a multi-way join query using pipelined (inter-operator) parallelism, in a parallel or a distributed environ...
Amol Deshpande, Lisa Hellerstein
IPPS
2007
IEEE
16 years 1 months ago
Performance Evaluation of two Parallel Programming Paradigms Applied to the Symplectic Integrator Running on COTS PC Cluster
There are two popular parallel programming paradigms available to high performance computing users such as engineering and physics professionals: message passing and distributed s...
Lorena B. C. Passos, Gerson H. Pfitscher, Tarcisio...
ICWL
2007
Springer
16 years 28 days ago
Learning How to Dance Using a Web 3D Platform
In this paper we present the European project Open Dance and in particular our contribution to the 3D simulation of folk dances and their presentation on the web. Our aim is to pro...
Nadia Magnenat-Thalmann, Dimitrios Protopsaltou, E...