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» Observation Can Be as Effective as Action in Problem Solving
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CIG
2005
IEEE
16 years 2 days ago
Combining Coaching and Learning to Create Cooperative Character Behavior
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Jörg Denzinger, Chris Winder
ARGMAS
2004
Springer
15 years 12 months ago
Specifying and Implementing a Persuasion Dialogue Game Using Commitments and Arguments
In this paper we propose a new persuasion dialogue game for agent communication. We show how this dialogue game is modeled by a framework based on social commitments and arguments....
Jamal Bentahar, Bernard Moulin, Brahim Chaib-draa
ICDCS
2003
IEEE
15 years 11 months ago
Elastic Vector Time
In recent years there has been an increasing demand to build ”soft” real-time applications on top of asynchronous distributed systems. Designing and implementing such applicat...
Christof Fetzer, Michel Raynal
AAAI
2006
15 years 7 months ago
Learning Basis Functions in Hybrid Domains
Markov decision processes (MDPs) with discrete and continuous state and action components can be solved efficiently by hybrid approximate linear programming (HALP). The main idea ...
Branislav Kveton, Milos Hauskrecht
COLING
1990
15 years 7 months ago
Three Typed Pragmatics for Dialogue Structure Analysis
An experimental system for dialogue structure analysis based on a new type plan recognition model for spoken dialogues has been implemented. This model is realized by using four t...
Hitoshi Iida, Takayuki Yamaoka, Hidekazu Arita