Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
In this paper we propose a new persuasion dialogue game for agent communication. We show how this dialogue game is modeled by a framework based on social commitments and arguments....
In recent years there has been an increasing demand to build ”soft” real-time applications on top of asynchronous distributed systems. Designing and implementing such applicat...
Markov decision processes (MDPs) with discrete and continuous state and action components can be solved efficiently by hybrid approximate linear programming (HALP). The main idea ...
An experimental system for dialogue structure analysis based on a new type plan recognition model for spoken dialogues has been implemented. This model is realized by using four t...