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» Oblio: Design and Performance
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201
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CORR
2011
Springer
179views Education» more  CORR 2011»
15 years 1 months ago
An overview of Ciao and its design philosophy
We provide an overall description of the Ciao multiparadigm programming system emphasizing some of the novel aspects and motivations behind its design and implementation. An impor...
Manuel V. Hermenegildo, Francisco Bueno, Manuel Ca...
TCIAIG
2010
15 years 1 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
211
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TON
2010
157views more  TON 2010»
15 years 1 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
296
Voted
ACMSE
2011
ACM
14 years 6 months ago
Integrating digital logic design and assembly programming using FPGAs in the classroom
Rising Field Programmable Gate Array (FPGA) market volumes combined with increasing industrial popularity have driven prices down and improved capability to the point that FPGA ha...
William M. Jones, D. Brian Larkins
183
Voted
MMB
1999
Springer
249views Communications» more  MMB 1999»
15 years 11 months ago
A Development Platform for the Design and Optimization of Mobile Radio Networks
The rapidly increasing traffic demand from mobile users forces network operators and service providers to extend and optimize existing networks as well as to plan entirely new mo...
Jürgen Deissner, Gerhard Fettweis, Jörg ...