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AGENTS
2001
Springer
15 years 11 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
177
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AGENTS
2001
Springer
15 years 11 months ago
Is the wolf angry or ... just hungry?
In this paper we will discuss different types of control over synthetic characters in interactive stories. We will argue that, to attain a deeper and more engaging control, in ce...
Isabel Machado, Ana Paiva, Rui Prada
AGENTS
2001
Springer
15 years 11 months ago
Principles of intention reconsideration
We present a framework that enables a belief-desire-intention (BDI) agent to dynamically choose its intention reconsideration policy in order to perform optimally in accordance wi...
Martijn C. Schut, Michael Wooldridge
EMO
2001
Springer
150views Optimization» more  EMO 2001»
15 years 11 months ago
On the Effects of Archiving, Elitism, and Density Based Selection in Evolutionary Multi-objective Optimization
This paper studies the influence of what are recognized as key issues in evolutionary multi-objective optimization: archiving (to keep track of the current non-dominated solutions...
Marco Laumanns, Eckart Zitzler, Lothar Thiele
SIGGRAPH
2010
ACM
15 years 11 months ago
Geodesic patterns
Geodesic curves in surfaces are not only minimizers of distance, but they are also the curves of zero geodesic (sideways) curvature. It turns out that this property makes patterns...
Helmut Pottmann, Qixing Huang, Bailin Deng, Alexan...
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