The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
In this paper we will discuss different types of control over synthetic characters in interactive stories. We will argue that, to attain a deeper and more engaging control, in ce...
We present a framework that enables a belief-desire-intention (BDI) agent to dynamically choose its intention reconsideration policy in order to perform optimally in accordance wi...
This paper studies the influence of what are recognized as key issues in evolutionary multi-objective optimization: archiving (to keep track of the current non-dominated solutions...
Geodesic curves in surfaces are not only minimizers of distance, but they are also the curves of zero geodesic (sideways) curvature. It turns out that this property makes patterns...
Helmut Pottmann, Qixing Huang, Bailin Deng, Alexan...