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ICNP
2002
IEEE
15 years 11 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
151
Voted
INFOCOM
2002
IEEE
15 years 11 months ago
Equation-Based Packet Marking for Assured Forwarding Services
Abstract— This paper introduces a new packet marking algorithm that can be used in the context of Assured Forwarding (AF) in the Differentiated Services (DiffServ) framework [1],...
Mohamed A. El-Gendy, Kang G. Shin
INFOCOM
2002
IEEE
15 years 11 months ago
SAVE: Source Address Validity Enforcement Protocol
Forcing all IP packets to carry correct source addresses can greatly help network security, attack tracing, and network problem debugging. However, due to asymmetries in toda...
Jun Li, Jelena Mirkovic, Mengqiu Wang, Peter L. Re...
184
Voted
INFOCOM
2002
IEEE
15 years 11 months ago
Video Multicast in (Large) Local Area Networks
— We consider the problem of distributing high-quality video signals over IP multicast in large Local Area Networks (LANs), under realtime delay constraints, and with software-on...
Sergio D. Servetto, Rohit Puri, Jean-Paul Wagner, ...
INFOCOM
2002
IEEE
15 years 11 months ago
Clock Synchronization Algorithms for Network Measurements
Abstract—Packet delay traces are important measurements for analyzing end-to-end performance and for designing traffic control algorithms in computer networks. Due to the fact t...
Li Zhang, Zhen Liu, Cathy H. Xia
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