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NETGAMES
2006
ACM
16 years 24 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
PDC
2006
ACM
16 years 24 days ago
Oppositional and activist new media: remediation, reconfiguration, participation
Over the last decade, the major firms and cultural institutions that have dominated media and information industries in the U.S. and globally have been challenged by people adopti...
Leah A. Lievrouw
PLDI
2006
ACM
16 years 24 days ago
A global progressive register allocator
This paper describes a global progressive register allocator, a register allocator that uses an expressive model of the register allocation problem to quickly find a good allocat...
David Ryan Koes, Seth Copen Goldstein
SASN
2006
ACM
16 years 24 days ago
Impact of optimal MAC layer attacks on the network layer
Node misbehavior in wireless ad hoc networks leads to sudden unpredictable changes in network topology, resulting in fluctuation of traffic load and capacity for already existin...
Svetlana Radosavac, John S. Baras, George V. Moust...
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SIGIR
2006
ACM
16 years 23 days ago
User modeling for full-text federated search in peer-to-peer networks
User modeling for information retrieval has mostly been studied to improve the effectiveness of information access in centralized repositories. In this paper we explore user model...
Jie Lu, James P. Callan
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